![]() They do require SOUL, which can be collected by striking the Collector with the Dream Nail while it is staggered, or by striking summoned enemies in general.ĭue to the Collector's movements, it is recommended to stay on the ground at all times. The Desolate Dive/ Descending Dark and Vengeful Spirit/ Shade Soul Spells are very useful for clearing summoned enemies and damaging the Collector too. ![]() It is a good tactic to deal with the summoned enemies as quickly as possible. Cyclone Slash is very useful for clearing summoned enemies and damaging the Collector. Nail Arts maximize the damage done to the Collector. It is recommended to get the Coiled Nail first as this makes it possible to kill the enemies it spawns in one hit equipping the Fragile Strength/ Unbreakable Strength Charm when using the Channelled Nail is also a viable strategy. Charms like Quick Focus and Shape of Unn make healing much safer. Be wary of its Grab attack because it has a surprisingly long range. This makes gathering SOUL particularly challenging during the fight.īe careful with healing, as the Collector is fast, and its movement pattern can be difficult to read. The Collector itself does not give SOUL unless hit by either weaverlings (while Grubsong is equipped) or the Dream Nail. The main threat in the battle comes from the Jar attack and the creatures it spawns. The Collector erratically jumps around the room, avoiding attacks. The maximum number of summons at once is 6. Phase 2: The Collector drops 2-3 jars at once. The maximum number of summons at once is 5. Phase 1: The Collector drops 1-2 jars at once. After taking 350 damage, the Collector transitions into Phase 2, increasing the speed of the Jar attack. When 4 or more summons are alive, the Collector stops dropping jars. The number of jars that the Collector drops depends on the number of summons still alive and the current Phase. There is a set number of hops the Collector can make before performing another attack. Hop: The Collector's method of traversing the arena: it quickly jumps a set distance with its hands raised.Grab: The Collector leaps towards the Knight's position and makes grabbing motions, dealing contact damage.When all of the glass jars have fallen, the Collector drops back down. A noise of rattling glass sounds for each jar that comes down and can be used to determine the number of jars that fall, along with a puff of dust signifying where they fall. The jars shatter when they hit the ground, and each glass jar randomly lets out 1 of 3 enemies: Vengeflies, Baldurs and Aspid Hunters. While falling, the jars do not break when they hit the Knight, but they do deal contact damage. ![]() The glass jars fall from random positions in the ceiling. Jar: The Collector leaps into the ceiling, causing glass jars to rain down.The Collector uses a series of attacks and manoeuvres mainly focused on spawning enemies: Then its body falls to the floor and collapses: dissolving into a black liquid which quickly evaporates. When defeated, Void particles erupt from the Collector as its final laugh dies out. If the Knight dies to the Collector, their Shade can be found trapped in a glass jar before entering the fight arena. ![]() When reaching its room, it leaps from the ceiling to attack the Knight. The Collector can be heard laughing outside the padded door of the Tower of Love. It also has a connection to the previous owner of the key to the tower, a Hallownest aristocrat bug that can be found dead deep within the Queen's Gardens. Despite its attention to the Grubs, it only has three within its tower. It trapped the Grubs from the Forgotten Crossroads colony and recorded their location throughout Hallownest on a map. While always displaying a joyous demeanour, the Collector is only concerned with the preservation of other creatures. It lives hidden away in the locked Tower of Love along with a large collection of bugs from throughout Hallownest that are preserved, both dead and alive, in glass jars.
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